Silksong Launch Crashes Steam & eShop
By Asmita - Sep 04, 2025
Hollow Knight: Silksong's release on September 4, 2025, led to major disruptions on digital gaming storefronts like Steam and Nintendo eShop due to overwhelming demand. The simultaneous release without preloading or pre-orders caused outages and delays on platforms, showcasing the game's immense popularity with over 100,000 concurrent players on Steam within the first hour. The disruptions also impacted other indie game launches, with several delayed to avoid competition. Despite launch troubles, many players eventually downloaded and started playing the highly anticipated sequel as developers and platform holders worked to restore service amid the chaos.

Hollow Knight via DevianArt
,[object Object],’s highly anticipated release on September 4, 2025, led to major disruptions across several major digital gaming storefronts including ,[object Object], and the Nintendo eShop. Fans rushing to purchase and download the sequel caused a massive spike in traffic that overwhelmed these platforms. Users attempting to visit the ,Steam, website, desktop client, or store via devices such as the ,Steam, Deck encountered error messages like “Something Went Wrong. We were unable to process your request,” along with intermittent downtime and slow responsiveness. Similarly, on the Nintendo eShop, players faced error codes like 281-742, indicating server overload and denying access to the Silksong store page. These outages coincided precisely with the game's timed release at 10 a.m. Eastern, causing widespread frustration but also showcasing the title’s immense popularity as eager fans tried to get immediate access.
The release of Silksong was unique in that no preload or pre-order options were offered, exacerbating the pressure on digital storefronts at launch time since everyone tried to buy simultaneously rather than in a staggered manner. This simultaneous demand led to disruptions not just on ,Steam, and Nintendo eShop but also on Xbox and ,[object Object], stores. Xbox users reported difficulties finding Silksong or accessing their licenses to play through Game Pass, while ,PlayStation, users found the game unavailable at launch altogether, with only a wishlist page appearing. Despite these issues, ,Steam,’s player counts for Silksong quickly skyrocketed, surpassing 100,000 concurrent players within the first hour, indicating the massive fanbase and overwhelming interest driving the outages.
The disruptions also caused ripple effects in the broader gaming community, with several other indie game launches delayed to avoid competition with Silksong's overwhelming presence. For instance, the release of Baby Steps was postponed to later in the month by publishers recognizing they could not compete against Silksong’s high digital demand. On social media and community forums such as Reddit, players humorously acknowledged that the game essentially "broke ,Steam," and other storefronts, demonstrating the immense cultural impact and anticipation built over roughly six years of development and silence from developer Team Cherry since the original Hollow Knight. Despite launch troubles, many players eventually managed to download and begin playing Silksong as the day progressed and servers stabilized.
Developers and platform holders have been actively responding to the outages, working to restore service as smoothly as possible while fans continue to engage with the newly released game. The experience underscores the ongoing challenges digital storefronts face in managing sudden surges of demand during high-profile game launches, especially when preloading is not offered. For now, Silksong remains available on multiple platforms including PC, Mac, ,[object Object],, Xbox, and soon ,PlayStation,, with players worldwide eagerly diving into the sequel following years of anticipation and hype. The launch day chaos, while frustrating, demonstrated the impressive community support for Silksong and stands as a testament to its status as one of the most successful indie game launches of 2025.